Pro Ogre 3D Programming by Gregory Junker — audiobook download

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    Pro Ogre 3D Programming
    by Gregory Junker

    🔗 Pro Ogre 3D Programming · CLICK HERE 🔗

    • Publisher: Apress
    • Language: english
    • Format: hardcover, 288 pages
    • ISBN: 9781590597101 (1590597109)
    • Author: Gregory Junker
    • Release date: September 1, 2006

    About The Book

    Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it’s most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Examples of applications that have used OGRE can be found at http://www.ogre3D.org.

    Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.

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